





ADVANCE CHARACTER ART MENTORSHIP
Our course helps you build strong skills to create high-quality game characters, with a focus on detailed outfits. We offer clear lessons, help you improve your design sense, & give tailored feedback to help you grow.
THE MENTORSHIP IS SPLIT INTO TWO PARTS:
CORE CHARACTER
Build a strong foundation in sculpting, using Marvelous Designer, & learning the full game art pipeline.
ADVANCED CHARACTER
Create your best work to show off your skills and built an impactful portfolio.
THIS PROGRAM IS GREAT FOR BOTH BEGINNERS AND PROFESSIONALS. THE MENTORSHIP IS FULLY CUSTOMISED TO MATCH YOUR SKILL LEVEL AND HELP YOU GO BEYOND IT.
Zombie Art School operates independently and is not affiliated with any other studio or organization*

*INCLUDING GST
$2500 (INTERNATIONAL STUDENTS)
2,10,000/-(INDIAN STUDENTS)
LIVE CLASSES
ONCE A WEEK
FEEDBACK
TWICE A WEEK - PRE RECORDED
Q&A
DURING LIVE CLASS
DURATION
6 MONTHS
MODE OF COMMUNICATION
ENGLISH
SKILL LEVEL
BEGINNER – INTERMEDIATE
COURSE STARTS
NEW BATCH - MAY 2026
MENTORSHIP FORMAT
ONLINE

$2500 (INTERNATIONAL STUDENTS)
2,10,000/-(INDIAN STUDENTS)
*INCLUDING GST
MODE OF COMMUNICATION
ENGLISH
LIVE CLASSES
ONCE A WEEK
FEEDBACK
TWICE A WEEK - PRE RECORDED
Q&A
DURING LIVE CLASS
DURATION
6 MONTHS
SKILL LEVEL
BEGINNER – INTERMEDIATE
MENTORSHIP FORMAT
ONLINE
COURSE STARTS
NEW BATCH - 14TH OCT 2025


Prerequisites
-
Understanding of software such as Zbrush, Maya/Max/Blender
-
Portfolio of current works
-
Scheduled call with mentor to understand your needs

ASSIGNMENTS
-
Due each week
-
Expect to spend 25 – 35 hours/week
-
Viewing lectures Q&A, and time on assignments

REQUIREMENTS
-
PC Rig to support Mid to high-end 3D work
-
Strong Internet Connection
-
Camera, microphone
-
Pen Tablet (Wacom, Huion, XP Pen, etc.)

SOFTWARES
-
Zbrush, Marvelous Designer, Maya/Max/Blender, Substance Painter, and Unreal Engine 5
-
Additional: Topogun, MARMOSET


INSTALLED SOFTWARES
-
Zbrush, Marvelous Designer, Maya/Max/Blender, Substance Painter, and Unreal Engine 5
-
Additional: Topogun, MARMOSET


REQUIREMENTS
-
PC Rig to support Mid to high-end 3D work
-
Strong Internet Connection
-
Camera, microphone
-
Pen Tablet (Wacom, Huion, XP Pen, etc.)


ASSIGNMENTS
-
Due each week
-
Expect to spend 25 – 35 hours/week
-
Viewing lectures Q&A, and time on assignments

PREREQUISITES
-
Understanding of software such as Zbrush, Maya/Max/Blender
-
Portfolio of current works
-
Scheduled call with mentor to understand your needs



PHASE I - CORE CHARACTER
MASTER THE FUNDAMENTALS (10 Weeks)



MODULE - I (2 WEEKS)
THE FOUNDATION
-
Build a Strong Blockout
-
Master Cloth Sculpting
-
Create a High-Quality accessory in ZBrush


MODULE - II (5 WEEKS)
UPSKILL THROUGH
ITERNATION
-
Multiple focused studies in Marvelous Designer
-
Achieve a production-level finish in Zbrush (Scan-like quality)


MODULE - III (3 WEEKS)
TECH ART & MATERIALS
-
Retopology & UV Unwrapping
-
Clean Normal Map bakes workflow
-
Texturing and Integration in Unreal Engine




MODULE - I (2 WEEKS)
CONCEPT, PLANNING & BLOCKOUT
-
Pick a concept that plays to your strength, and with the right amount of challenge
-
Build a timeline, and an execution strategy
-
Construct a purposeful blockout.


MODULE - II (6 WEEKS)
HIGHPOLY
-
Create a complex and high-fidelity garment in Marvelous Designer
-
Detailed highpoly sculpts in Zbrush
-
Create visually complex accessories.


MODULE - III (3 WEEKS)
LOWPOLY AND
BAKES
-
Learn to build a well-structured lowpoly model
-
Unwrapping and baking efficiently
-
Understand in-depth the QC process, vital for Game Art.


MODULE -IV (3 WEEKS)
TEXTURES &
HAIR
-
Storytelling through Textures
-
Build complex materials in Substance
-
Learning essentials of Hair pipeline


MODULE - V (2 WEEKS)
UNREAL ENGINE
-
Character Integration in Unreal Engine
-
Access to the complete Metahuman workflow
-
Learn to light and character presentation.

PHASE II - ADVANCE CHARACTER
SHOWCASE OF STRENGTHS AND GROWTH (14 Weeks)


MODULE - I (2 WEEKS)
CONCEPT, PLANNING & BLOCKOUT
-
Pick a concept that plays to your strength, and with the right amount of challenge
-
Build a timeline, and an execution strategy
-
Construct a purposeful blockout.


MODULE - II (6 WEEKS)
HIGHPOLY
-
Create a complex and high-fidelity garment in Marvelous Designer
-
Detailed highpoly sculpts in Zbrush
-
Create visually complex accessories.


MODULE - III (3 WEEKS)
LOWPOLY AND
BAKES
-
Learn to build a well-structured lowpoly model
-
Unwrapping and baking efficiently
-
Understand in-depth the QC process, vital for Game Art.


MODULE -IV (3 WEEKS)
TEXTURES &
HAIR
-
Storytelling through Textures
-
Build complex materials in Substance
-
Learning essentials of Hair pipeline


MODULE - V (2 WEEKS)
UNREAL ENGINE
-
Character Integration in Unreal Engine
-
Access to the complete Metahuman workflow
-
Learn to light and character presentation.



STUDENTS TESTIMONIALS


BUILT FOR GROWTH
EXPERT GUIDANCE
One-on-one mentorship from industry pros for standout character designs.
Accelerated Growth
Condense years of learning into months with structured fundamentals.
Unlimited Feedback
Real-time sculptovers and critiques tailored to your work.
Pro Tool Mastery
Full pipelines in ZBrush, Marvelous Designer, Substance, and Unreal.
150+ Hours Content
In-depth lessons simulating real studio production.
Career Boost
Polished portfolio, networking, and job prep for 3D industry success.
Resilient Mindset
Build adaptability & discipline through challenging assignments.



ANKIT GARG,
FOUNDER & MENTOR
Ankit Garg co-founded Little Red Zombies and worked as Managing & Art Director for over 12 years. Having close to two decades of experience in the 3D art industry, he served as the Art Director alongside his co-founder for over 40 Game titles, including 25 AAA games such as Alan Wake 2, Ghost of Tsushima, Suicide Squad Kill the Justice League, Diablo 2 Resurrected, and Horizon Forbidden West.
Ankit's leadership extended to training initiatives, where he and his co-founder played instrumental roles in mentoring over 200 artists, demonstrating dedication to art and mentorship in the field of art.
Noticing a lack of depth in education and driven by his passion for teaching, Ankit founded Zombie Art School. He aims to equip all students with specialized skills and discipline for excellence in 3D character art.












FREQUENTLY ASKED QUESTIONS
We’ll primarily focus on industry-standard software, ZBrush, Marvelous Designer, Topogun, Substance Painter, Marmoset and Unreal Engine. It is recommended to have a 3D modeling package of your choice such as 3ds Max, Maya or Blender installed as well. These will not be provided by us.
The course will not focus on teaching software, but on gaining a skillset on how to make effective use of them. Our course is designed to accommodate those with beginner – intermediate skills.
We recommend dedicating approximately 35-40 hours per week to the course, including video lectures, assignments, and practice exercises. However, the exact time commitment may vary based on individual learning speeds and goals.
Yes, you’ll have access to all course materials, including lectures, assignments, and additional resources.
No, there are no hidden costs. The course fee covers all materials and resources needed for the duration of the program.
Yes, our instructors provide personalized feedback on assignments and projects twice a week to help you improve your skills and progress through the course effectively.
Some advanced modules may have prerequisites, such as completing earlier sections of the course or having a certain level of proficiency in related software. However, prerequisites will be clearly outlined before you begin each module.
Yes, we provide access to a dedicated online community or channel where you can interact with fellow students, ask questions, share ideas, and receive support from instructors throughout the course.
Yes, upon completing the course requirements, you’ll receive a certificate of completion. Zombie Art School is not affiliated with any institute, and the certificate will be provided based on the student’s merit alone.





















