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A COMMITMENT TO YOUR GROWTH WITH A MENTORSHIP
THAT ADAPTS TO YOU!

ADVANCE CHARACTER ART MENTORSHIP 

Our course helps you build strong skills to create high-quality game characters, with a focus on detailed outfits. We offer clear lessons, help you improve your design sense, and give tailored feedback to help you grow.

The mentorship is split into two parts:

  • Core Character: Build a strong foundation in sculpting, using Marvelous Designer, and learning the full game art pipeline.

  • Advanced Character: Create your best work to show off your skills and build an impactful portfolio.

 

This program is great for both beginners and professionals. The mentorship is fully customized to match your current skill level and help you go beyond it.

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COURSE STARTS

NEW BATCH - 14TH OCT 2025

MENTORSHIP FORMAT

ONLINE

MODE OF COMMUNICATION

ENGLISH

SKILL LEVEL

BEGINNER – INTERMEDIATE

DURATION

6 MONTHS

Q&A

DURING LIVE CLASS

FEEDBACK

TWICE A WEEK - PRE RECORDED

LIVE CLASSES

ONCE A WEEK 

FEE STRUCTURE

$2500 (international students)
₹180,000/-(Indian students) (GST excluded)

ASSIGNMENTS
  • Due each week,

  • expect to spend 25 – 35 hours/week
    viewing lectures Q&A,
    and time on assignments

PREREQUISITES
  • Understanding of software such as Zbrush, Maya/Max/Blender

  • Portfolio of current works

  • Scheduled call with mentor to understand your needs

REQUIREMENTS
  • PC Rig to support Mid to high-end 3D work

  • Strong Internet Connection

  • Camera, microphone

  • Pen Tablet (Wacom, Huion, XP Pen, etc.) 

INSTALLED SOFTWARES
  • Zbrush, Marvelous Designer, Maya/Max/Blender, Substance Painter, and Unreal Engine 5
    Additional: Topogun, MARMOSET

PHASE I - CORE CHARACTER

MASTER THE FUNDAMENTALS (10 Weeks)

MODULE - I (2 WEEKS) - THE FOUNDATION

  • Build a Strong Blockout

  • Master Cloth Sculpting

  • Create a High-Quality accessory in ZBrush

MODULE - II (5 WEEKS) - UPSKILL THROUGH ITERNATION

  • Multiple focused studies in Marvelous Designer

  • Achieve a production-level finish in Zbrush
    (Scan-like quality)

MODULE - III (3 WEEKS) - TECH ART & MATERIALS

  • Retopology & UV Unwrapping

  • Clean Normal Map bakes workflow

  • Texturing and Integration in Unreal Engine

PHASE II - ADVANCE CHARACTER

SHOWCASE OF STRENGTHS AND GROWTH (14 Weeks)

MODULE - I (2 WEEKS) - CONCEPT, PLANNING & BLOCKOUT

  • Pick a concept that plays to your strength, and with the right amount of challenge

  • Build a timeline, and an execution strategy

  • Construct a purposeful blockout

MODULE - II (6 WEEKS) - HIGHPOLY

  • Create a complex and high-fidelity garment in Marvelous Designer

  • Detailed highpoly sculpts in Zbrush

  • Create visually complex accessories

MODULE - III (3 WEEKS) - LOWPOLY AND BAKES

  • Learn to build a well-structured lowpoly model

  • Unwrapping and baking efficiently 

  • Understand in-depth the QC process, vital for Game Art

MODULE - IV (3 WEEKS) - TEXTURES & HAIR

  • Storytelling through Textures

  • Build complex materials in Substance

  • Learning essentials of Hair pipeline

MODULE - V (2 WEEKS) - UNREAL ENGINE 

  • Character Integration in Unreal Engine

  • Access to the complete Metahuman workflow

  • Learn to light and character presentation

ADDITIONAL PASSIVE LEARNING

  • Industry Insights

  • Applying for Jobs and Tackling Interviews

  • Artist Mindset, Building Efficiency, and more..

Contact us

Your experience with 3D Character Art?
  • What software will be used in the course?
    We’ll primarily focus on industry-standard software, ZBrush, Marvelous Designer, Topogun, Substance Painter, Marmoset and Unreal Engine. It is recommended to have a 3D modeling package of your choice such as 3ds Max, Maya or Blender installed as well. These will not be provided by us.
  • Do I need prior experience in 3D modeling or game development to enroll?
    The course will not focus on teaching software, but on gaining a skillset on how to make effective use of them. Our course is designed to accommodate those with beginner – intermediate skills.
  • How much time should I dedicate to the course each week?
    We recommend dedicating approximately 35-40 hours per week to the course, including video lectures, assignments, and practice exercises. However, the exact time commitment may vary based on individual learning speeds and goals.
  • Will I have access to course materials after completing the program?
    Yes, you’ll have access to all course materials, including lectures, assignments, and additional resources.
  • Are there any additional costs besides the course fee?
    No, there are no hidden costs. The course fee covers all materials and resources needed for the duration of the program.
  • Will I receive feedback on my assignments and projects?
    Yes, our instructors provide personalized feedback on assignments and projects twice a week to help you improve your skills and progress through the course effectively.
  • Are there any prerequisites for specific modules or lessons?
    Some advanced modules may have prerequisites, such as completing earlier sections of the course or having a certain level of proficiency in related software. However, prerequisites will be clearly outlined before you begin each module.
  • Is there a community or forum where I can interact with other students and instructors?
    Yes, we provide access to a dedicated online community or channel where you can interact with fellow students, ask questions, share ideas, and receive support from instructors throughout the course.
  • Will I receive a certificate upon completion of the course?
    Yes, upon completing the course requirements, you’ll receive a certificate of completion. Zombie Art School is not affiliated with any institute, and the certificate will be provided based on the student’s merit alone.
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