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A COMMITMENT TO YOUR GROWTH WITH A MENTORSHIP
THAT ADAPTS TO YOU!

ADVANCE CHARACTER ART MENTORSHIP 

Our course helps you build strong skills to create high-quality game characters, with a focus on detailed outfits. We offer clear lessons, help you improve your design sense, and give tailored feedback to help you grow.

The mentorship is split into two parts:

  • Core Character: Build a strong foundation in sculpting, using Marvelous Designer, and learning the full game art pipeline.

  • Advanced Character: Create your best work to show off your skills and build an impactful portfolio.

 

This program is great for both beginners and professionals. The mentorship is fully customized to match your current skill level and help you go beyond it.

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COURSE STARTS

NEXT ENROLMENT - MAY 2026

(FEB - 2026 - CLOSED)

MENTORSHIP FORMAT

ONLINE

MODE OF COMMUNICATION

ENGLISH

SKILL LEVEL

BEGINNER – INTERMEDIATE

DURATION

6 MONTHS

Q&A

DURING LIVE CLASS

FEEDBACK

TWICE A WEEK - PRE RECORDED

LIVE CLASSES

ONCE A WEEK 

FEE STRUCTURE

$2500 (international students)
₹212,000/- (Inclduing GST)

ASSIGNMENTS
  • Due each week,

  • expect to spend 25 – 35 hours/week
    viewing lectures Q&A,
    and time on assignments

PREREQUISITES
  • Understanding of software such as Zbrush, Maya/Max/Blender

  • Portfolio of current works

  • Scheduled call with mentor to understand your needs

REQUIREMENTS
  • PC Rig to support Mid to high-end 3D work

  • Strong Internet Connection

  • Camera, microphone

  • Pen Tablet (Wacom, Huion, XP Pen, etc.) 

INSTALLED SOFTWARES
  • Zbrush, Marvelous Designer, Maya/Max/Blender, Substance Painter, and Unreal Engine 5
    Additional: Topogun, MARMOSET

PHASE I - CORE CHARACTER

MASTER THE FUNDAMENTALS (10 Weeks)

MODULE - I (2 WEEKS) - THE FOUNDATION

  • Build a Strong Blockout

  • Master Cloth Sculpting

  • Create a High-Quality accessory in ZBrush

MODULE - II (5 WEEKS) - UPSKILL THROUGH ITERNATION

  • Multiple focused studies in Marvelous Designer

  • Achieve a production-level finish in Zbrush
    (Scan-like quality)

MODULE - III (3 WEEKS) - TECH ART & MATERIALS

  • Retopology & UV Unwrapping

  • Clean Normal Map bakes workflow

  • Texturing and Integration in Unreal Engine

PHASE II - ADVANCE CHARACTER

SHOWCASE OF STRENGTHS AND GROWTH (14 Weeks)

MODULE - I (2 WEEKS) - CONCEPT, PLANNING & BLOCKOUT

  • Pick a concept that plays to your strength, and with the right amount of challenge

  • Build a timeline, and an execution strategy

  • Construct a purposeful blockout

MODULE - II (6 WEEKS) - HIGHPOLY

  • Create a complex and high-fidelity garment in Marvelous Designer

  • Detailed highpoly sculpts in Zbrush

  • Create visually complex accessories

MODULE - III (3 WEEKS) - LOWPOLY AND BAKES

  • Learn to build a well-structured lowpoly model

  • Unwrapping and baking efficiently 

  • Understand in-depth the QC process, vital for Game Art

MODULE - IV (3 WEEKS) - TEXTURES & HAIR

  • Storytelling through Textures

  • Build complex materials in Substance

  • Learning essentials of Hair pipeline

MODULE - V (2 WEEKS) - UNREAL ENGINE 

  • Character Integration in Unreal Engine

  • Access to the complete Metahuman workflow

  • Learn to light and character presentation

ADDITIONAL PASSIVE LEARNING

  • Industry Insights

  • Applying for Jobs and Tackling Interviews

  • Artist Mindset, Building Efficiency, and more..

Contact us

Your experience with 3D Character Art?

© Zombie Art School™ — Independent Educational Initiative
Zombie Art School operates independently and is not affiliated with any other studio or organization, including Little Red Zombies Studios Pvt. Ltd

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